Colours add a lot to the atmosphere, above is the boss level with light effects on the background, and also the bridge with lights and reflections added in the water.
I am going through the levels, and trying to improve the appearance with adding lights, palette changes, adding some shader effects etc...
Colours add a lot to the atmosphere, above is the boss level with light effects on the background, and also the bridge with lights and reflections added in the water.
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I resumed the Steam integration, and finished implementing the Leaderboards and Achievements, and tested them live on Steam. Epic games store is on the cards too, but I will contact them later, when the game is near finished and polished An important thing that happened now is that when Dan is a one hit, death affair. Even if he is transformed to a ninja, one hit and he is dead. This is something that showed up while I am testing the game. Don't worry as there is plenty of checkpoint, and you won't restart the level from the start. Above is a short video showing the change made to Collin level and some effects, this is still not final but I wanted to release this. Bellow is the Achievements and leaderboards, still a rough screen, but the functionality is there. Stay tuned! I started getting the game properly setup on Steam, in preparation for next year release.
Still waiting for the "final" art fixes. After the art fixes the artist will start doing the menus, intro, loading screens etc... |
Shadow GangsArchives
January 2020
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